Here come my work in Maya this summer and my submission to the Rome Contemporary Chapel competition hosted by ARCH Medium. Envisioning architectural opportunities in the city of Rome was one of the highlights of summer 2017 as well as exploring the endless horizons of Autodesk Maya workspace.
Showing posts with label building. Show all posts
Showing posts with label building. Show all posts
Sunday, November 12, 2017
Tuesday, January 3, 2017
'A TREEHOUSE'
Creation of this residence designed for a couple (which many people called 'a treehouse') was honestly a struggle for me: this entire semester was. Finding the optimal intersection of grids and tubes was especially challenging, but when the idea was bound to become an actual creation – everything seemed to start to work out in a manner I really liked.
Personally, this is one of the projects I've done so far at the School of Architecture which I enjoyed to some other level. Through making and developing my treehouse, I prove to myself again that I could not have chosen a better suiting me major.
See it for yourself:
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| Plan #1 (cut at the underground level) |
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| Plan #2 (cut at the 2nd floor) |

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| Elevations |
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| Section A-A |
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| Section B-B |
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| Midterm version with less tubes |
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| Final version |
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| Top view |
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Sunday, May 15, 2016
PHANTASMAGORIA OF 102B
As we came back from the winter break and received the studio syllabus, the titles on the front page appeared quite intriguing: Cave.. Tent.. Hut. This spring we had three projects challenging purely our design abilities rather than our architectural, real-life perception. It was all about architecture from some fantastic land: grotto without even a site (is it levitating?), campground filled with artificial elements, or garden of follies (follies, by the way, are buildings with or without a function, just fyi). Confused but excited about this quite dysfunctional beauty, we got to work, and this is what came out..
1 the cave
2 the tent
3 the hut (follies)
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